Video Game Violence [emotional, developmental, relational, societal]

Breaking news this morning stared me straight in the face: NEW PORNOGRAPHIC VIDEO GAME AVAILABLE TO MILLIONS OF CHILDREN.
The National Center for Sexual Exploitation reports that a prominent video game distributor, Steam, received immediate backlash and simultaneous support for the simulated sexual exploitation games they have available in their online store. Having a clientele base of over 35 million children under the age 18, Steam has publicized two new video games “facilitating gamified sexual coercion and animated pornography featuring genitalia, ejaculation, to users of all ages.”
The National Center for Sexual Exploitation is asking the company to remove the sale of these games by emailing executives of Steam and their parent company, Valve Corporation. You can find the link to email these executives and make your voice heard by following this link.
Not only are these video games intensely graphic, causing all sorts of developmental and societal issues in the children participating, but these games directly go against the very Rules and Regulations that Steam has set in place for its users. On the company’s Distribution Page, they state:
Rules and Guidelines:
We have a few guidelines about the content that can be distributed via Steam. Please keep these guidelines in mind when choosing whether to proceed with distribution.
What you shouldn’t publish on Steam:
  1. Hate speech, i.e. speech that promotes hatred, violence or discrimination against groups of people based on ethnicity, religion, gender, age, disability or sexual orientation
  2. Pornography
  3. Adult content that isn’t appropriately labeled and age-gated

While the terms “sexually explicit,” “graphic,” and “glamorizing” are used in the reporting of this article and are absolutely true, I could not help but think and believe that these games are violent. Possibly more violent and destructive than the war, guns, and destruction games that have dominated the video game scene in recent years.

These games, House Party and Porno Studio Tycoon, are easily available to an estimated 35 million children who buy videogames off of Steam.”

“The House Party ‘hook up’ game is literally training its users in predatory tactics for sexual assault, and even sex trafficking, which plague real, living people offline in high schools, universities, military bases, and more. The game includes disturbing features that allow users to increase their odds of ‘having sex’ with a woman in the game if they manipulate and coerce women into sex acts. Different game scenarios include blackmail using nude pictures, increasing women’s alcohol consumption, impersonating a friend through text, and jamming a woman’s cell phone reception to isolate her in a room away from other party goers. Users ‘win’ the game by having sex with women at the party. The sexual encounters are blatant animated pornography, featuring genitalia, ejaculation, and more.”

“The game Porno Studio Tycoon centers around sexual themes where the user acts as the pornographer. It includes sexual sounds, hypersexualized characters, and generic depictions of sex acts, although there is not full nudity. This game promotes and glamorizes the exploitive industry of pornography, where performers frequently experience physical and emotional trauma, such as Post Traumatic Stress Disorder.”

Upon reading the details of this game, my stomach felt quite literally uneasy. But beyond that, my heart broke. Although many may read of this and say that releasing sexual fantasies within a video game setting is a better, safer, and healthier place for these desires to manifest, I say no.

At best, having exploitive video games will postpone the real-life, physical manifestations of these fantasies for a period of time by substituting the use of animatronics for real bodies. But this will not last.

The psychological damage of living in another reality inside a virtual video game actually destroys the gamers ability to differentiate between the real world and the world of animation. This means that exploitive video games are not providing a safe place for the outlet of sexual angst but rather serves as a conditioning camp, training gamers to become sexual predators and rewarding them with a “win” for every assault achieved in the game.

This kind of thinking cannot just be swept away, boxed up, or left alone when interacting with real life women and real life situations. These video games are raising our children to become violent sexual predators, unable to differentiate between reality where there are prosecutions and consequences and virtual reality, where there are rewards and leveling achievements.


This type of video game is the most violence I have seen, all corroborated into one game.

Sexually simulating video games are violent because they emotionally destroy the gamers, further oppressing women as commodities and objects to be conquered.

Sexually exploitive virtual reality is violent because children are being stripped of childhood, real life experience of the real world, exploration of physical creation, and a healthy development of relational boundaries.

Sexually conditioning video games are violent because the relationship between man and woman, man and earth, man and God, and man and reality are all marred, blurred, deconstructed and construed.

Sexually explicit video games are violent because they are shaping the rising generation of our society, and cultures around the world.

This type of violence cannot be tolerated.

Read the full news article and take two minutes to email the executives of Steam and Valve to advocate on behalf of the exploited, and on behalf of our children.

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